/*
 * Copyright 2021 Google LLC
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#ifndef skgpu_graphite_Texture_DEFINED
#define skgpu_graphite_Texture_DEFINED

#include "include/core/SkSize.h"
#include "include/gpu/graphite/TextureInfo.h"
#include "src/gpu/graphite/Resource.h"
#include "src/gpu/graphite/ResourceTypes.h"

namespace skgpu {
class MutableTextureState;
class RefCntedCallback;
enum class Budgeted : bool;
};

namespace skgpu::graphite {
class Texture : public Resource {
public:
    ~Texture() override;

    int numSamples() const
    {
        return fInfo.numSamples();
    }
    Mipmapped mipmapped() const
    {
        return fInfo.mipmapped();
    }

    SkISize dimensions() const
    {
        return fDimensions;
    }
    const TextureInfo &textureInfo() const
    {
        return fInfo;
    }

    void setReleaseCallback(sk_sp<RefCntedCallback>);

    const char *getResourceType() const override
    {
        return "Texture";
    }

#if defined(GRAPHITE_TEST_UTILS)
    const Texture *asTexture() const override
    {
        return this;
    }
#endif

protected:
    Texture(const SharedContext *, SkISize dimensions, const TextureInfo &info, sk_sp<MutableTextureState> mutableState,
        Ownership, skgpu::Budgeted);

    MutableTextureState *mutableState() const;

    void invokeReleaseProc() override;

private:
    SkISize fDimensions;
    TextureInfo fInfo;
    sk_sp<MutableTextureState> fMutableState;
    sk_sp<RefCntedCallback> fReleaseCallback;
};
} // namepsace skgpu::graphite

#endif // skgpu_graphite_Texture_DEFINED
